Since launching last week, opinion on Sea of Thieves has been divisive, with players either falling in love with its innate ability to create anecdotes, or viewing the game to be a wide ocean that’s as shallow as a puddle. Whichever camp you fall into, you can’t deny it’s been a huge success story for Xbox and Microsoft, and today’s announcement proves that.
In a post on Xbox Wire, Head of Rare Craig Duncan has revealed that Sea of Thieves has become the fastest selling first-party new IP of the current generation. Yes, that’s a lot of qualifiers, but it’s still an impressive achievement. Furthermore, Sea of Thieves currently features 2 millions players and counting, with the game housing a million players on launch day alone. It’s also the best selling first-party title on Windows 10.
Of course, this huge influx of players has revealed some glitches and flaws that the folks over at Rare are working diligently to fix. The team already released an update of what they’re aware of, what they’re working on and what’s been fixed, which you can check out right here.
Now that Rare have established a large player base for Sea of Thieves, the challenge now becomes maintaining their attention. Considering that the current game seems to offer very little variation, this might be an even more difficult task.
Have you been playing Sea of Thieves over the past week? What do you make of it? Let us know in the comments below, and if you’re looking for more games to play on the Xbox One, check out what’s coming to the Game Pass and Games With Gold service next month.
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